![]() ![]() When interest was not shown, Hall stated he decided to add zombies and release it publicly. Hall was inspired by his efforts on survival training and in using video games as a method to train soldiers in the emotional reactions they may face, including him pitching the concept to leadership within the Army. In 2009 Hall re-enlisted in the New Zealand Army and was posted on an exchange program with the Singapore Armed Forces. Hall served as a commissioned officer in the Royal New Zealand Air Force for five years, completing a degree at the University of Otago under a Defense Scholarship. Royal New Zealand Air Force, New Zealand Army Hall started video game development on an Amiga personal computer that his parents purchased him as a child. He played role-playing games with fellow New Zealander Chris Butcher, who later became the Technical Director at Bungie working on Halo and Destiny. Hall grew up in Oamaru, New Zealand, and attended Waitaki Boys' High School. Hall was a Commissioned Officer of the Royal New Zealand Corps of Signals in the New Zealand Army and attended survival training in Brunei where he came up with the basic idea for DayZ. Hall left the DayZ development team in 2014 to found his own studio, Rocketwerkz. He is best known for creating the zombie apocalypse PC game DayZ, which began as a mod and was later developed into its own game under the same title. But we’ll definitely be keeping an eye on development of Living Dark in the new year.īe sure to check back with Player.One and follow Scott on Twitter for more Living Dark news in 2018 and however long Rocketwerkz supports its next game after launch.Dean " Rocket" Hall (born ) is a video game designer from New Zealand. ![]() We’d caution against letting your imagination run away from you when imagining the possibilities, if only because there are definitely going to be limitations on an evolving open-world environment from a 15-person studio. Living Dark sounds different than most of what we’re seeing on the market these days. ![]() To say we’re intrigued would be an understatement. And then an explosion provides a new door for the invading forces, a combination of human and robot soldiers who seem to be wearing military fatigues. A man in the foreground wears a large gold chain and another crew member consults a laptop while mixing powdery substances. The people who seem to be manufacturing drugs, or whatever “Weather” is in Living Dark, all wear clothes that wouldn’t be out of place in 2017. But we’re not looking at a far-future story here. We know robots can pose a serious threat to humans, though it’s unclear whose behalf the automated ground troops are acting on. The Living Dark teaser confirms a handful of facts about the world we’ll be exploring. It’ll be up to you to decide which people and/or factions deserve loyalty and which can be used to further your own goals. ![]() Rocketwerkz says players will “gain allies and make lasting enemies.” Each will have a tangible impact on the districts and neighborhoods spread across the city, all of which have their own unique social and cultural identities. Thanks to the game’s website, we know Living Dark will take place in a “near-future city” called Vox that is “straining under tensions it can barely control.” The game will follow a procedurally-generated, neo-noir narrative that bends and warps as you explore Vox and forge relationships with the locals. While the new clip does an excellent job of establishing a tone, it doesn’t actually give us much information on what to expect from Living Dark when heads to an unspecified number of platforms. The first teaser trailer for Living Dark, the upcoming procedural action adventure game from DayZ creator Dean Hall’s new studio, debuted this week. ![]()
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